///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2021 - Equinor ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "RivDrawableSpheres.h" #include "cvfRay.h" //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RivDrawableSpheres::RivDrawableSpheres() : cvf::DrawableVectors() , m_radius( 1.0 ) { } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RivDrawableSpheres::RivDrawableSpheres( cvf::String vectorMatrixUniformName, cvf::String colorUniformName ) : cvf::DrawableVectors( vectorMatrixUniformName, colorUniformName ) , m_radius( 1.0 ) { } //-------------------------------------------------------------------------------------------------- /// Estimate the intersection of a sphere by the sphere inscribed in a bounding box //-------------------------------------------------------------------------------------------------- bool RivDrawableSpheres::rayIntersectCreateDetail( const cvf::Ray& ray, cvf::Vec3d* intersectionPoint, cvf::ref* hitDetail ) const { if ( m_centerCoordArray.isNull() ) return false; for ( size_t i = 0; i < m_centerCoordArray->size(); i++ ) { cvf::BoundingBox bb; cvf::Vec3f center = m_centerCoordArray->get( i ); cvf::Vec3f corner1 = cvf::Vec3f( center.x() + m_radius, center.y() + m_radius, center.z() + m_radius ); cvf::Vec3f corner2 = cvf::Vec3f( center.x() - m_radius, center.y() - m_radius, center.z() - m_radius ); bb.add( corner1 ); bb.add( corner2 ); if ( ray.boxIntersect( bb, intersectionPoint ) ) { return true; } } return false; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RivDrawableSpheres::setRadius( float radius ) { m_radius = radius; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RivDrawableSpheres::setCenterCoords( cvf::Vec3fArray* vertexArray ) { m_centerCoordArray = vertexArray; }