///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2011- Statoil ASA // Copyright (C) 2013- Ceetron Solutions AS // Copyright (C) 2011-2012 Ceetron AS // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #pragma once #include "RiaSocketServerDefines.h" #include #include #include class QLabel; class QPushButton; class QTcpServer; class QTcpSocket; class QNetworkSession; class QTimer; class RimEclipseCase; class RiaSocketCommand; //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- class RiaSocketServer : public QObject { Q_OBJECT public: enum ReadState { ReadingCommand, ReadingPropertyData }; public: explicit RiaSocketServer( QObject* parent = nullptr ); ~RiaSocketServer() override; unsigned short serverPort(); RimEclipseCase* findReservoir( int caseId ); QTcpSocket* currentClient() { return m_currentClient; } void showErrorMessage( const QString& message ) const; private slots: void slotNewClientConnection(); void slotCurrentClientDisconnected(); void slotReadyRead(); private: void handleNextPendingConnection(); void terminateCurrentConnection(); bool readCommandFromOctave(); private: QTcpServer* m_tcpServer; QTcpSocket* m_currentClient; qint64 m_currentCommandSize; ///< The size in bytes of the command we are currently reading. RiaSocketCommand* m_currentCommand; QTimer* m_nextPendingConnectionTimer; };