///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2018- Equinor ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #pragma once #include "cvfObject.h" #include "cvfCollection.h" #include "cvfColor4.h" #include "cvfMatrix4.h" #include "cvfVector3.h" #include namespace cvf { class ModelBasicList; class Part; class DrawableGeo; class Ray; class HitItem; class String; template class Array; typedef Array Vec3fArray; typedef Array UIntArray; } // namespace cvf class RicPointTangentManipulatorPartMgr : public cvf::Object { public: enum HandleType { HORIZONTAL_PLANE, VERTICAL_AXIS, AZIMUTH, INCLINATION, NONE }; public: RicPointTangentManipulatorPartMgr(); ~RicPointTangentManipulatorPartMgr() override; void setOrigin( const cvf::Vec3d& origin ); void setTangent( const cvf::Vec3d& tangent ); void setHandleSize( double handleSize ); void originAndTangent( cvf::Vec3d* origin, cvf::Vec3d* tangent ); bool isManipulatorActive() const; void tryToActivateManipulator( const cvf::HitItem* hitItem ); void updateManipulatorFromRay( const cvf::Ray* ray ); void endManipulator(); void appendPartsToModel( cvf::ModelBasicList* model ); private: void createGeometryOnly(); void recreateAllGeometryAndParts(); void createHorizontalPlaneHandle(); cvf::ref createHorizontalPlaneGeo(); void createVerticalAxisHandle(); cvf::ref createVerticalAxisGeo(); void addHandlePart( cvf::DrawableGeo* geo, const cvf::Color4f& color, HandleType handleId, const cvf::String& partName ); void addActiveModePart( cvf::DrawableGeo* geo, const cvf::Color4f& color, HandleType handleId, const cvf::String& partName ); static cvf::ref createTriangelDrawableGeo( cvf::Vec3fArray* triangleVertexArray ); static cvf::ref createIndexedTriangelDrawableGeo( cvf::Vec3fArray* triangleVertexArray, cvf::UIntArray* triangleIndices ); static cvf::ref createPart( cvf::DrawableGeo* geo, const cvf::Color4f& color, const cvf::String& partName ); private: std::map> m_handleParts; // These arrays have the same length cvf::Collection m_activeDragModeParts; cvf::Vec3d m_origin; cvf::Vec3d m_tangent; double m_handleSize; bool m_isGeometryUpdateNeeded; HandleType m_activeHandle; cvf::Vec3d m_initialPickPoint; cvf::Vec3d m_tangentOnStartManipulation; cvf::Vec3d m_originOnStartManipulation; };