///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) Statoil ASA // Copyright (C) Ceetron Solutions AS // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "RivScalarMapperUtils.h" #include "RimCellEdgeColors.h" #include "RimEclipseCellColors.h" #include "RimEclipseView.h" #include "RimRegularLegendConfig.h" #include "RimTernaryLegendConfig.h" #include "RivCellEdgeEffectGenerator.h" #include "RivCellEdgeGeometryUtils.h" #include "RivTernaryScalarMapper.h" #include "RivTernaryScalarMapperEffectGenerator.h" #include "cafEffectGenerator.h" #include "cvfDrawableGeo.h" #include "cvfPart.h" //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RivScalarMapperUtils::applyTextureResultsToPart( cvf::Part* part, cvf::Vec2fArray* textureCoords, const cvf::ScalarMapper* mapper, float opacityLevel, caf::FaceCulling faceCulling, bool disableLighting, const cvf::Color3f& undefColor ) { CVF_ASSERT( part && textureCoords && mapper ); cvf::DrawableGeo* dg = dynamic_cast( part->drawable() ); if ( dg ) dg->setTextureCoordArray( textureCoords ); cvf::ref scalarEffect = RivScalarMapperUtils::createScalarMapperEffect( mapper, opacityLevel, faceCulling, disableLighting, undefColor ); part->setEffect( scalarEffect.p() ); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RivScalarMapperUtils::applyTernaryTextureResultsToPart( cvf::Part* part, cvf::Vec2fArray* textureCoords, const RivTernaryScalarMapper* mapper, float opacityLevel, caf::FaceCulling faceCulling, bool disableLighting ) { CVF_ASSERT( part && textureCoords && mapper ); cvf::DrawableGeo* dg = dynamic_cast( part->drawable() ); if ( dg ) dg->setTextureCoordArray( textureCoords ); cvf::ref scalarEffect = RivScalarMapperUtils::createTernaryScalarMapperEffect( mapper, opacityLevel, faceCulling, disableLighting ); part->setEffect( scalarEffect.p() ); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::ref RivScalarMapperUtils::createCellEdgeEffect( cvf::DrawableGeo* dg, const cvf::StructGridQuadToCellFaceMapper* quadToCellFaceMapper, size_t gridIndex, size_t timeStepIndex, RimEclipseCellColors* cellResultColors, RimCellEdgeColors* cellEdgeResultColors, float opacityLevel, cvf::Color3f defaultColor, caf::FaceCulling faceCulling, bool disableLighting ) { CellEdgeEffectGenerator cellFaceEffectGen( cellEdgeResultColors->legendConfig()->scalarMapper() ); if ( cellResultColors->isTernarySaturationSelected() ) { RivCellEdgeGeometryUtils::addTernaryCellEdgeResultsToDrawableGeo( timeStepIndex, cellResultColors, cellEdgeResultColors, quadToCellFaceMapper, dg, gridIndex, opacityLevel ); const RivTernaryScalarMapper* ternaryCellScalarMapper = cellResultColors->ternaryLegendConfig()->scalarMapper(); cellFaceEffectGen.setTernaryScalarMapper( ternaryCellScalarMapper ); } else { bool useDefaultValueForHugeVals = false; if ( !cellResultColors->hasResult() ) { useDefaultValueForHugeVals = true; } RivCellEdgeGeometryUtils::addCellEdgeResultsToDrawableGeo( timeStepIndex, cellResultColors, cellEdgeResultColors, quadToCellFaceMapper, dg, gridIndex, useDefaultValueForHugeVals, opacityLevel ); if ( cellResultColors->hasResult() ) { // If no scalar mapper is set for the effect, a default color is used to fill the texture // This is what we want when the fault colors should be visible in combination with cell edge cvf::ScalarMapper* cellScalarMapper = cellResultColors->legendConfig()->scalarMapper(); cellFaceEffectGen.setScalarMapper( cellScalarMapper ); } } cellFaceEffectGen.setOpacityLevel( opacityLevel ); cellFaceEffectGen.setDefaultCellColor( defaultColor ); cellFaceEffectGen.setFaceCulling( faceCulling ); cellFaceEffectGen.disableLighting( disableLighting ); cvf::ref eff = cellFaceEffectGen.generateCachedEffect(); return eff; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::ref RivScalarMapperUtils::createScalarMapperEffect( const cvf::ScalarMapper* mapper, float opacityLevel, caf::FaceCulling faceCulling, bool disableLighting, const cvf::Color3f& undefColor ) { CVF_ASSERT( mapper ); caf::PolygonOffset polygonOffset = caf::PO_1; caf::ScalarMapperEffectGenerator scalarEffgen( mapper, polygonOffset ); scalarEffgen.setOpacityLevel( opacityLevel ); scalarEffgen.setFaceCulling( faceCulling ); scalarEffgen.setUndefinedColor( undefColor ); scalarEffgen.disableLighting( disableLighting ); cvf::ref scalarEffect = scalarEffgen.generateCachedEffect(); return scalarEffect; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::ref RivScalarMapperUtils::createTernaryScalarMapperEffect( const RivTernaryScalarMapper* mapper, float opacityLevel, caf::FaceCulling faceCulling, bool disableLighting ) { CVF_ASSERT( mapper ); caf::PolygonOffset polygonOffset = caf::PO_1; RivTernaryScalarMapperEffectGenerator scalarEffgen( mapper, polygonOffset ); scalarEffgen.setOpacityLevel( opacityLevel ); scalarEffgen.setFaceCulling( faceCulling ); scalarEffgen.setUndefinedColor( RiaColorTables::undefinedCellColor() ); scalarEffgen.disableLighting( disableLighting ); cvf::ref scalarEffect = scalarEffgen.generateCachedEffect(); return scalarEffect; }