///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2021- Equinor ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #pragma once #include "cvfVector3.h" #include #include class RigEclipseCaseData; class RigFault; struct WellPathCellIntersectionInfo; //================================================================================================== /// /// //================================================================================================== class RigStimPlanModelTools { public: static cvf::Vec3d calculateTSTDirection( RigEclipseCaseData* eclipseCaseData, const cvf::Vec3d& anchorPosition, double boundingBoxHorizontal, double boundingBoxVertical ); static bool findThicknessTargetPoints( RigEclipseCaseData* eclipseCaseData, const cvf::Vec3d& position, const cvf::Vec3d& direction, double extractionDepthTop, double extractionDepthBottom, cvf::Vec3d& topPosition, cvf::Vec3d& bottomPosition ); static double calculateFormationDip( const cvf::Vec3d& direction ); static QString vecToString( const cvf::Vec3d& vec ); static std::tuple findClosestFaultBarrier( RigEclipseCaseData* eclipseCaseData, const cvf::Vec3d& position, const cvf::Vec3d& directionToBarrier ); static std::vector generateBarrierIntersections( RigEclipseCaseData* eclipseCaseData, const cvf::Vec3d& position, const cvf::Vec3d& directionToBarrier ); static std::vector generateBarrierIntersectionsBetweenPoints( RigEclipseCaseData* eclipseCaseData, const cvf::Vec3d& startPosition, const cvf::Vec3d& endPosition ); };