///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2017 Statoil ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #pragma once #include "cvfPlane.h" #include "cvfStructGrid.h" #include "cvfVector3.h" #include //================================================================================================== /// Internal class for intersection point info //================================================================================================== struct HexIntersectionInfo { public: HexIntersectionInfo( cvf::Vec3d intersectionPoint, bool isIntersectionEntering, cvf::StructGridInterface::FaceType face, size_t hexIndex ) : m_intersectionPoint( intersectionPoint ) , m_isIntersectionEntering( isIntersectionEntering ) , m_face( face ) , m_hexIndex( hexIndex ) { } cvf::Vec3d m_intersectionPoint; bool m_isIntersectionEntering; cvf::StructGridInterface::FaceType m_face; size_t m_hexIndex; }; bool operator<( const HexIntersectionInfo& hi1, const HexIntersectionInfo& hi2 ); //-------------------------------------------------------------------------------------------------- /// Specialized Line - Hex intersection //-------------------------------------------------------------------------------------------------- struct RigHexIntersectionTools { static int lineHexCellIntersection( const cvf::Vec3d p1, const cvf::Vec3d p2, const cvf::Vec3d hexCorners[8], const size_t hexIndex, std::vector* intersections ); static bool lineIntersectsHexCell( const cvf::Vec3d p1, const cvf::Vec3d p2, const cvf::Vec3d hexCorners[8] ); static bool isPointInCell( const cvf::Vec3d point, const cvf::Vec3d hexCorners[8] ); static bool planeHexCellIntersection( cvf::Vec3d* hexCorners, const cvf::Plane& fracturePlane, std::list>& intersectionLineSegments ); static bool planeHexIntersectionPolygons( std::array hexCorners, cvf::Mat4d transformMatrixForPlane, std::vector>& polygons ); };