//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfObject.h" #include "cvfOpenGLContextGroup.h" namespace cvf { class OpenGLResourceManager; class OpenGLCapabilities; //================================================================================================== // // Encapsulates an OpenGL rendering context // //================================================================================================== class OpenGLContext : public Object { public: OpenGLContext(OpenGLContextGroup* contextGroup); virtual ~OpenGLContext(); bool isContextValid() const; virtual bool initializeContext(); virtual void shutdownContext(); virtual void makeCurrent() = 0; virtual bool isCurrent() const = 0; OpenGLContextGroup* group(); const OpenGLContextGroup* group() const; OpenGLResourceManager* resourceManager(); const OpenGLCapabilities* capabilities(); private: OpenGLContextGroup* m_contextGroup; // Raw pointer (to avoid circular reference) to the context group that this context belongs to. bool m_isValid; // Will be set to true after successful initialization friend class OpenGLContextGroup; }; #define CVF_LOG_RENDER_ERROR(OGL_CTX_PTR, THE_MESSAGE) CVF_LOG_ERROR( (OGL_CTX_PTR->group()->logger()), (THE_MESSAGE)) }