//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfPrimitiveSet.h" namespace cvf { class BufferObjectManaged; //================================================================================================== // // // //================================================================================================== class PrimitiveSetIndexedUIntScoped : public PrimitiveSet { public: PrimitiveSetIndexedUIntScoped(PrimitiveType primitiveType); virtual ~PrimitiveSetIndexedUIntScoped(); virtual void render(OpenGLContext* oglContext) const; virtual void createUploadBufferObjectsGPU(OpenGLContext* oglContext); virtual void releaseBufferObjectsGPU(); void setIndices(UIntArray* indices, size_t firstElement, size_t elementCount); void setScope(size_t firstElement, size_t elementCount); const UIntArray* indices() const; size_t scopeFirstElement() const; size_t scopeElementCount() const; virtual size_t indexCount() const; virtual uint index(size_t i) const; private: ref m_indices; size_t m_firstElement; size_t m_elementCount; ref m_indicesBO; }; }