//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfBase.h" #include "cvfObject.h" #include "cvfArray.h" #include namespace cvf { class TextureImage; //================================================================================================== // // Abstract base class for mapping scalar values to texture coordinates/colors // It also provides an interface that OverlayScalarMapperLegend's use to draw consistent colors // and labels/ticks // //================================================================================================== class ScalarMapper : public Object { public: enum ColorTable { NORMAL, BLACK_WHITE, BLUE_RED, BLUE_GREEN, YELLOW_RED, GREEN_YELLOW_RED, RED_YELLOW, THERMAL_1, THERMAL_2, THERMAL_3, METAL_CASTING }; public: ////// // Interface for mapping of scalar values to color and texture /// Calculate texture coords into an image produced by updateTexture, from the scalarValue virtual Vec2f mapToTextureCoord(double scalarValue) const = 0; /// Update the supplied TextureImage to be addressable by the texture coords delivered by mapToTextureCoord virtual bool updateTexture(TextureImage* image) const = 0; /// Calculate a color from the scalar value virtual Color3ub mapToColor(double scalarValue) const = 0; ////// // Interface used by OverlayScalarMapperLegend: /// Return a the set of domain values representing sensible major tickmarks virtual void majorTickValues(std::vector* domainValues) const = 0; /// Return the normalized (0.0, 1.0) representation of the domainValue virtual double normalizedValue(double domainValue) const = 0; /// Return the domain value from a normalized val virtual double domainValue(double normalizedValue) const = 0; protected: // Static utility methods that can be used when creating real ScalarMapper's static ref colorTableArray(ColorTable colorTable); static ref normalColorTableArray(uint colorCount); static ref interpolateColorArray(const Color3ubArray& colorArray, uint targetColorCount); }; }