///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) Statoil ASA // Copyright (C) Ceetron Solutions AS // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "RivTernaryScalarMapper.h" #include "cvfTextureImage.h" #include //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RivTernaryScalarMapper::RivTernaryScalarMapper( const cvf::Color3f& undefScalarColor ) : m_undefScalarColor( undefScalarColor ) , m_textureSize( 128, 256 ) { setTernaryRanges( 0.0, 1.0, 0.0, 1.0 ); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::Vec2f RivTernaryScalarMapper::mapToTextureCoord( double soil, double sgas, bool isTransparent ) const { // Clamp the float texture coordinate to avoid edge issues when looking up the texture coordinate // The issue was detected on Linux, no similar issues has been seen on Windows double edgeClampDelta = 0.001; double soilNormalized = ( soil - m_rangeMinSoil ) * m_soilFactor; soilNormalized = std::clamp( soilNormalized, edgeClampDelta, 1.0 - edgeClampDelta ); double sgasNormalized = ( sgas - m_rangeMinSgas ) * m_sgasFactor; sgasNormalized = std::clamp( sgasNormalized, edgeClampDelta, 1.0 - soilNormalized ); sgasNormalized /= 2.0; if ( isTransparent ) { sgasNormalized += 0.5; } cvf::Vec2f texCoord( static_cast( soilNormalized ), static_cast( sgasNormalized ) ); return texCoord; } //-------------------------------------------------------------------------------------------------- /// F * /// * * /// * * /// * * Texture in this region is assigned the given opacity level /// * * /// D *********** E /// C * SGAS /// * * /// * * Texture in this region is opaque /// * * /// * * /// A *********** B /// SWAT SOIL //-------------------------------------------------------------------------------------------------- bool RivTernaryScalarMapper::updateTexture( cvf::TextureImage* image, float opacityLevel ) const { CVF_ASSERT( image ); image->allocate( m_textureSize.x(), m_textureSize.y() ); image->fill( cvf::Color4ub( cvf::Color3ub( m_undefScalarColor ) ) ); cvf::uint halfTextureHeight = m_textureSize.y() / 2; // Create texture float xStride = static_cast( 1.0f / m_textureSize.x() ); float yStride = static_cast( 1.0f / halfTextureHeight ); float sgas_red = 0.0f; for ( cvf::uint yPos = 0; yPos < halfTextureHeight; yPos++ ) { float soil_green = 0.0f; for ( cvf::uint xPos = 0; xPos < m_textureSize.x() - yPos; xPos++ ) { float swat_blue = 1.0f - sgas_red - soil_green; cvf::Color3f floatCol( sgas_red, soil_green, swat_blue ); cvf::ubyte rByteCol = floatCol.rByte(); cvf::ubyte gByteCol = floatCol.gByte(); cvf::ubyte bByteCol = floatCol.bByte(); const cvf::Color4ub clr( rByteCol, gByteCol, bByteCol, 255 ); image->setPixel( xPos, yPos, clr ); // Set opacity const cvf::Color4ub clrOpacity( rByteCol, gByteCol, bByteCol, static_cast( 255 * opacityLevel ) ); image->setPixel( xPos, yPos + halfTextureHeight, clrOpacity ); soil_green += xStride; } sgas_red += yStride; } return true; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RivTernaryScalarMapper::setTernaryRanges( double soilLower, double soilUpper, double sgasLower, double sgasUpper ) { m_rangeMinSoil = soilLower; m_rangeMaxSoil = soilUpper; m_soilFactor = 1.0 / ( soilUpper - soilLower ); m_rangeMinSgas = sgasLower; m_rangeMaxSgas = sgasUpper; m_sgasFactor = 1.0 / ( sgasUpper - sgasLower ); }