//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #pragma once namespace cvf { // Define aliases for the OpenGL types so we can utilize them without including // the actual OpenGL headers all over the place. typedef unsigned int cvfGLenum; typedef unsigned char cvfGLboolean; typedef unsigned int cvfGLbitfield; typedef signed char cvfGLbyte; // 1-byte signed typedef short cvfGLshort; // 2-byte signed typedef int cvfGLint; // 4-byte signed typedef int cvfGLsizei; // 4-byte signed typedef unsigned char cvfGLubyte; // 1-byte unsigned typedef unsigned short cvfGLushort; // 2-byte unsigned typedef unsigned int cvfGLuint; // 4-byte unsigned typedef float cvfGLfloat; // single precision float typedef float cvfGLclampf; // single precision float in [0,1] typedef double cvfGLdouble; // double precision float typedef double cvfGLclampd; // double precision float in [0,1] typedef void cvfGLvoid; // Type used to hold OpenGL identificators (object names) // Typically the return values from glCreateShader() etc // May eventually wrap this up in a class typedef unsigned int OglId; }