//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #include "cvfBase.h" #include "cvfRenderStateCullFace.h" #include "cvfAssert.h" #include "cvfOpenGL.h" namespace cvf { //================================================================================================== /// /// \class cvf::RenderStateCullFace /// \ingroup Render /// /// Encapsulate OpenGL glCullFace() and glEnable(GL_CULL_FACE) functions. /// /// \sa http://www.opengl.org/sdk/docs/man/xhtml/glCullFace.xml /// \sa http://www.opengl.org/sdk/docs/man/xhtml/glEnable.xml //================================================================================================== //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RenderStateCullFace::RenderStateCullFace(bool enableCulling, Mode faceMode) : RenderState(CULL_FACE), m_enableCulling(enableCulling), m_faceMode(faceMode) { } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RenderStateCullFace::enable(bool enableCulling) { m_enableCulling = enableCulling; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- bool RenderStateCullFace::isEnabled() const { return m_enableCulling; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RenderStateCullFace::setMode(Mode faceMode) { m_faceMode = faceMode; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RenderStateCullFace::Mode RenderStateCullFace::mode() const { return m_faceMode; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RenderStateCullFace::applyOpenGL(OpenGLContext* oglContext) const { if (m_enableCulling) { if (m_faceMode == BACK) { glCullFace(GL_BACK); } else if (m_faceMode == FRONT) { glCullFace(GL_FRONT); } else { glCullFace(GL_FRONT_AND_BACK); } glEnable(GL_CULL_FACE); } else { glDisable(GL_CULL_FACE); } CVF_CHECK_OGL(oglContext); } } // namespace cvf