//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfObject.h" #include namespace cvf { class Part; class Drawable; class Effect; //================================================================================================== // // Represents one item in the RenderQueue // //================================================================================================== class RenderItem : public Object { public: RenderItem(); void set(Part* part, Drawable* drawable, Effect* effect, float projectedAreaPixels, float distance); Part* part() { return m_part; } const Part* part() const { return m_part; } Drawable* drawable() { return m_drawable; } const Drawable* drawable() const { return m_drawable; } Effect* effect() { return m_effect; } const Effect* effect() const { return m_effect; } float projectedAreaPixels() const { return m_projectedAreaPixels; } float distance() const { return m_distance; } private: Part* m_part; Drawable* m_drawable; // The drawable for the LOD level that should be used for rendering Effect* m_effect; // Effect for the relevant LOD level float m_projectedAreaPixels; // float m_distance; // }; //================================================================================================== // // RenderQueue // //================================================================================================== class RenderQueue : public Object { public: void hintNumEntriesToAdd(size_t numNewEntries); void add(Part* part, Drawable* drawable, Effect* effect, float projectedAreaPixels, float distance); size_t count() const; RenderItem* item(size_t index); void setCountZero(); void removeAll(); std::vector* renderItemsForSorting(); private: std::vector > m_renderItemsRefCounted; std::vector m_renderItemsRaw; }; }