//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfCollection.h" #include "cvfPart.h" #include "cvfShader.h" #include "cvfUniformSet.h" #include "cvfTexture.h" #include "cvfSampler.h" #include "cvfRendering.h" #include "cvfRenderStateSet.h" namespace cvf { //================================================================================================== // // SingleQuadRenderingGenerator // //================================================================================================== class SingleQuadRenderingGenerator { public: SingleQuadRenderingGenerator(const String& renderingName = String()); void addTexture(Texture* texture, Sampler* sampler, String samplerUniformName); void addFragmentShaderCode(String shaderCode); void setRenderState(RenderState* renderState); void setUniform(Uniform* uniform); ref generate(); private: String m_renderingName; Collection m_textures; Collection m_samplers; std::vector m_samplerNames; std::vector m_fragShadersCode; RenderStateSet m_renderStateSet; UniformSet m_uniformSet; }; } // cvf