//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfObject.h" #include "cvfVector3.h" namespace cvf { class Part; class HitDetail; //================================================================================================== // // HitItem // //================================================================================================== class HitItem : public Object { public: HitItem(double distanceAlongRay, const Vec3d& intersectionPoint); ~HitItem(); double distanceAlongRay() const; const Vec3d& intersectionPoint() const; void setPart(const Part* part); const Part* part() const; void setDetail(HitDetail* detail); const HitDetail* detail() const; private: double m_distanceAlongRay; // Distance from ray origin Vec3d m_intersectionPoint; cref m_part; // Reference to the part that was hit ref m_detail; // Optional detail on the intersection }; }