///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2017 Statoil ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #pragma once #include "cafPdmObject.h" #include "cafPdmField.h" #include "cvfBase.h" #include "cvfObject.h" #include "cvfVector3.h" class RimFractureDefinition; class RigFracture; //================================================================================================== /// /// //================================================================================================== class RimFracture : public caf::PdmObject { CAF_PDM_HEADER_INIT; public: RimFracture(void); virtual ~RimFracture(void); caf::PdmField azimuth; virtual cvf::Vec3d centerPointForFracture() = 0; virtual RimFractureDefinition* attachedFractureDefinition() = 0; virtual std::vector> getFracturedCells(); virtual std::vector getIJK() = 0; bool hasValidGeometry() const; void computeGeometry(); void computeTransmissibility(); void setRecomputeGeometryFlag(); const std::vector& polygonIndices() const; const std::vector& nodeCoords() const; virtual void fieldChangedByUi(const caf::PdmFieldHandle* changedField, const QVariant& oldValue, const QVariant& newValue) override; protected: virtual void defineUiOrdering(QString uiConfigName, caf::PdmUiOrdering& uiOrdering) override; virtual void defineEditorAttribute(const caf::PdmFieldHandle* field, QString uiConfigName, caf::PdmUiEditorAttribute * attribute) override; private: bool isRecomputeGeometryFlagSet(); // cvf::Vec3d fracturePositionForUi() const; private: cvf::ref m_rigFracture; bool m_recomputeGeometry; };