///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2017 Statoil ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #pragma once #include "RigCell.h" #include "RigHexIntersectionTools.h" #include "cvfVector3.h" #include class RigWellPath; class RigMainGrid; class RigEclipseCaseData; //================================================================================================== /// //================================================================================================== struct WellPathCellIntersectionInfo { WellPathCellIntersectionInfo(size_t cellIndex, cvf::Vec3d startPoint, cvf::Vec3d endPoint, cvf::Vec3d internalCellLengths) : cellIndex(cellIndex), startPoint(startPoint), endPoint(endPoint), internalCellLengths(internalCellLengths) {} size_t cellIndex; cvf::Vec3d startPoint; cvf::Vec3d endPoint; cvf::Vec3d internalCellLengths; // intersectionLengthsInCellCS }; //================================================================================================== /// //================================================================================================== class RigWellPathIntersectionTools { public: static std::vector findCellsIntersectedByPath(const RigEclipseCaseData* caseData, const std::vector& pathCoords); static std::vector getIntersectedCells(const RigMainGrid* grid, const std::vector& coords); static cvf::Vec3d calculateLengthInCell(const std::array& hexCorners, const cvf::Vec3d& startPoint, const cvf::Vec3d& endPoint); static cvf::Vec3d calculateLengthInCell(const RigMainGrid* grid, size_t cellIndex, const cvf::Vec3d& startPoint, const cvf::Vec3d& endPoint); static std::vector findCloseCells(const RigMainGrid* grid, const cvf::BoundingBox& bb); static size_t findCellFromCoords(const RigMainGrid* caseData, const cvf::Vec3d& coords, bool* foundCell); private: static void removeEnteringIntersections(std::vector* intersections); };