///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2018- Equinor ASA // Copyright (C) 2017 Statoil ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #pragma once #include "cvfArray.h" #include //================================================================================================== /// /// //================================================================================================== class RiaColorTools { public: static bool isBrightnessAboveThreshold( cvf::Color3f backgroundColor ); static cvf::Color3f computeOffsetColor( cvf::Color3f color, float offsetFactor ); static cvf::Color3f darkContrastColor(); static cvf::Color3f brightContrastColor(); static cvf::Color3f darkContrastColorSofter(); static cvf::Color3f brightContrastColorSofter(); static cvf::Color3f contrastColor( cvf::Color3f backgroundColor, bool softerContrast = false ); static QColor toQColor( cvf::Color3f color, float alpha = 1.0f ); static QColor toQColor( cvf::Color4f color ); static cvf::Color3f fromQColorTo3f( QColor ); static QColor textColor(); static cvf::Color3f textColor3f(); static cvf::Color3f blendCvfColors( const cvf::Color3f& color1, const cvf::Color3f& color2, int weight1 = 1, int weight2 = 1 ); static QColor blendQColors( const QColor& color1, const QColor& color2, int weight1 = 1, int weight2 = 1 ); static cvf::Color3f makeLighter( const cvf::Color3f& color1, float normalizedScalingFactor ); // Factor > 1 increases saturation, a factor < 1 decreases saturation static QColor modifySaturation( const QColor& color, double factor ); private: static float relativeLuminance( cvf::Color3f backgroundColor ); static float calculateNonLinearColorValue( float colorFraction ); };