//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #include "cvfLibCore.h" #include "cvfLibRender.h" #include "cvfLibViewing.h" #include "snipBenchmarkManyPartsFewGeos.h" #include "cvfuPartCompoundGenerator.h" namespace snip { //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- bool BenchmarkManyPartsFewGeos::onInitialize() { PartCompoundGenerator gen; gen.setPartDistribution(Vec3i(50, 50, 20)); gen.setNumEffects(8); gen.useRandomEffectAssignment(false); gen.setExtent(Vec3f(3,3,3)); gen.setOrigin(Vec3f(-1.5f, -1.5f, -1.5f)); gen.setNumDrawableGeos(10); gen.setNumEffects(10); Collection parts; gen.generateSpheres(7, 7, &parts); ref myModel = new ModelBasicList; size_t i; for (i = 0; i < parts.size(); i++) { myModel->addPart(parts[i].p()); } myModel->updateBoundingBoxesRecursive(); m_renderSequence->rendering(0)->scene()->addModel(myModel.p()); BoundingBox bb = myModel->boundingBox(); if (bb.isValid()) { m_camera->fitView(bb, -Vec3d::Z_AXIS, Vec3d::Y_AXIS); } return true; } } // namespace snip