///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2015- Statoil ASA // Copyright (C) 2015- Ceetron Solutions AS // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html> // for more details. // ///////////////////////////////////////////////////////////////////////////////// #pragma once #include "cvfBase.h" #include "cvfObject.h" #include "cvfArray.h" #include "RigFemPart.h" #include "cvfStructGrid.h" namespace cvf { class DrawableGeo; class ScalarMapper; } class RigFemPartScalarDataAccess; //================================================================================================== // // // //================================================================================================== class RivFemPartTriangleToElmMapper : public cvf::Object { public: size_t triangleCount() const { return m_trianglesToElementIndex.size();} int elementIndex(size_t triangleIdx) const { return m_trianglesToElementIndex[triangleIdx]; } char elementFace(size_t triangleIdx) const { return m_trianglesToElmFace[triangleIdx]; } // Interface for building the mappings std::vector<int>& triangleToElmIndexMap() { return m_trianglesToElementIndex; } std::vector<char>& triangleToElmFaceMap() { return m_trianglesToElmFace; } private: std::vector<int> m_trianglesToElementIndex; std::vector<char> m_trianglesToElmFace; }; //================================================================================================== // // // //================================================================================================== class RivFemPartGeometryGenerator : public cvf::Object { public: explicit RivFemPartGeometryGenerator(const RigFemPart* part); ~RivFemPartGeometryGenerator(); // Setup methods void setElementVisibility(const cvf::UByteArray* cellVisibility); // Access, valid after generation is done const RigFemPart* activePart() { return m_part.p(); } // Generated geometry cvf::ref<cvf::DrawableGeo> generateSurface(); cvf::ref<cvf::DrawableGeo> createMeshDrawable(); cvf::ref<cvf::DrawableGeo> createOutlineMeshDrawable(double creaseAngle); const std::vector<size_t>& quadVerticesToNodeIdxMapping() const { return m_quadVerticesToNodeIdx;} const std::vector<size_t>& quadVerticesToGlobalElmNodeIdx() const { return m_quadVerticesToGlobalElmNodeIdx;} const std::vector<size_t>& quadVerticesToGlobalElmFaceNodeIdx() const { return m_quadVerticesToGlobalElmFaceNodeIdx; } RivFemPartTriangleToElmMapper* triangleToElementMapper() { return m_triangleMapper.p();} static cvf::ref<cvf::DrawableGeo> createMeshDrawableFromSingleElement(const RigFemPart* grid, size_t elementIndex); private: static cvf::ref<cvf::UIntArray> lineIndicesFromQuadVertexArray(const cvf::Vec3fArray* vertexArray); void computeArrays(); private: // Input cvf::cref<RigFemPart> m_part; // The part being processed cvf::cref<cvf::UByteArray> m_elmVisibility; // Created arrays cvf::ref<cvf::Vec3fArray> m_quadVertices; //cvf::ref<cvf::Vec3fArray> m_triangleVertices; // If needed, we will do it like this, I think std::vector<size_t> m_quadVerticesToNodeIdx; std::vector<size_t> m_quadVerticesToGlobalElmNodeIdx; std::vector<size_t> m_quadVerticesToGlobalElmFaceNodeIdx; // Mappings cvf::ref<RivFemPartTriangleToElmMapper> m_triangleMapper; };