///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2016- Statoil ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "RimFractureCollection.h" #include "RimFracture.h" #include "cafPdmObject.h" CAF_PDM_SOURCE_INIT(RimFractureCollection, "FractureCollection"); //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RimFractureCollection::RimFractureCollection(void) { CAF_PDM_InitObject("Fracture collection", "", "", ""); CAF_PDM_InitField(&isActive, "Active", true, "Active", "", "", ""); CAF_PDM_InitFieldNoDefault(&fractures, "Fractures", "", "", "", ""); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RimFractureCollection::~RimFractureCollection() { fractures.deleteAllChildObjects(); } //TODO: Trenger vi en sånn for å legge til fractures??? //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- // void RimIntersectionCollection::appendIntersection(RimIntersection* intersection) // { // m_intersections.push_back(intersection); // // updateConnectedEditors(); // RiuMainWindow::instance()->selectAsCurrentItem(intersection); // // RimView* rimView = NULL; // firstAncestorOrThisOfType(rimView); // if (rimView) // { // rimView->scheduleCreateDisplayModelAndRedraw(); // } // }