//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #include "cvfBase.h" #include "cvfGeometryBuilderTriangles.h" namespace cvf { //================================================================================================== /// /// \class cvf::GeometryBuilderTriangles /// \ingroup Geometry /// /// Builds geometry represented as triangles. /// //================================================================================================== //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- GeometryBuilderTriangles::GeometryBuilderTriangles() { } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- uint GeometryBuilderTriangles::addVertices(const Vec3fArray& vertices) { uint numExistingVerts = static_cast(m_vertices.size()); uint numNewVerts = static_cast(vertices.size()); uint i; for (i = 0; i < numNewVerts; i++) { m_vertices.push_back(vertices[i]); } return numExistingVerts; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- uint GeometryBuilderTriangles::vertexCount() const { return static_cast(m_vertices.size()); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void GeometryBuilderTriangles::transformVertexRange(uint startIdx, uint endIdx, const Mat4f& mat) { uint i; for (i = startIdx; i <= endIdx; i++) { m_vertices[i].transformPoint(mat); } } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void GeometryBuilderTriangles::addTriangle(uint i0, uint i1, uint i2) { m_triangles.push_back(i0); m_triangles.push_back(i1); m_triangles.push_back(i2); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- ref GeometryBuilderTriangles::vertices() const { ref verts = new Vec3fArray(m_vertices); return verts; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- ref GeometryBuilderTriangles::triangles() const { ref tris = new UIntArray(m_triangles); return tris; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- ref GeometryBuilderTriangles::trianglesUShort() const { ref tris = new UShortArray; tris->resize(m_triangles.size()); size_t i; for (i = 0; i < m_triangles.size(); i++) { tris->set(i, static_cast(m_triangles[i])); } return tris; } } // namespace cvf