//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfRenderState.h" namespace cvf { //================================================================================================== // // Encapsulate OpenGL glColorMask() function. // //================================================================================================== class RenderStateColorMask : public RenderState { public: RenderStateColorMask(bool writeAllComponents = true); void enable(bool writeRed, bool writeGreen, bool writeBlue, bool writeAlpha); void enableWriteAllComponents(bool writeAllComponents); bool isRedEnabled() const; bool isGreenEnabled() const; bool isBlueEnabled() const; bool isAlphaEnabled() const; virtual void applyOpenGL(OpenGLContext* oglContext) const; private: bool m_writeRed; bool m_writeGreen; bool m_writeBlue; bool m_writeAlpha; }; } // namespace cvf