///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2015- Statoil ASA // Copyright (C) 2015- Ceetron Solutions AS // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include #include "RivFemPartPartMgr.h" #include "RivGeoMechPartMgr.h" #include "RiaPreferences.h" #include "RifGeoMechReaderInterface.h" #include "RigFemPart.h" #include "RigFemPartResultsCollection.h" #include "RigFemScalarResultFrames.h" #include "RigGeoMechCaseData.h" #include "RimEclipseView.h" #include "RimGeoMechCellColors.h" #include "RimGeoMechView.h" #include "RimRegularLegendConfig.h" #include "RivFemPickSourceInfo.h" #include "RivMeshLinesSourceInfo.h" #include "RivPartPriority.h" #include "RivResultToTextureMapper.h" #include "RivScalarMapperUtils.h" #include "RivSourceInfo.h" #include "RivTextureCoordsCreator.h" #include "cafEffectGenerator.h" #include "cvfDrawableGeo.h" #include "cvfModelBasicList.h" #include "cvfPart.h" #include "cvfRenderStateBlending.h" #include "cvfRenderStatePolygonOffset.h" #include "cvfRenderState_FF.h" #include "cvfShaderProgram.h" #include "cvfShaderProgramGenerator.h" #include "cvfShaderSourceProvider.h" #include "cvfShaderSourceRepository.h" #include "cvfStructGrid.h" #include "cvfTransform.h" #include "cvfUniform.h" //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RivFemPartPartMgr::RivFemPartPartMgr( const RigFemPart* part, cvf::Vec3d displayOffset ) : m_surfaceGenerator( part, displayOffset ) , m_part( part ) , m_opacityLevel( 1.0f ) , m_defaultColor( cvf::Color3::WHITE ) { CVF_ASSERT( part ); m_partIdx = part->elementPartId(); m_cellVisibility = new cvf::UByteArray; m_surfaceFacesTextureCoords = new cvf::Vec2fArray; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RivFemPartPartMgr::~RivFemPartPartMgr() { } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RivFemPartPartMgr::setTransform( cvf::Transform* scaleTransform ) { m_scaleTransform = scaleTransform; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RivFemPartPartMgr::setCellVisibility( cvf::UByteArray* cellVisibilities ) { CVF_ASSERT( m_scaleTransform.notNull() ); CVF_ASSERT( cellVisibilities ); m_cellVisibility = cellVisibilities; m_surfaceGenerator.setElementVisibility( cellVisibilities ); generatePartGeometry( m_surfaceGenerator ); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RivFemPartPartMgr::setDisplacements( bool useDisplacements, double scalingFactor, const std::vector& displacements ) { size_t nodeCount = m_part->nodes().coordinates.size(); m_displacedNodeCoordinates.resize( nodeCount ); const auto coords = m_part->nodes().coordinates; if ( useDisplacements ) { for ( size_t i = 0; i < nodeCount; i++ ) { m_displacedNodeCoordinates[i] = coords[i] + displacements[i] * scalingFactor; } } else { for ( size_t i = 0; i < nodeCount; i++ ) { m_displacedNodeCoordinates[i] = coords[i]; } } } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RivFemPartPartMgr::generatePartGeometry( RivFemPartGeometryGenerator& geoBuilder ) { bool useBufferObjects = true; // Surface geometry { m_surfaceFaces = nullptr; // To possibly free memory before adding the new stuff cvf::ref geo = geoBuilder.generateSurface( m_displacedNodeCoordinates ); if ( geo.notNull() ) { geo->computeNormals(); if ( useBufferObjects ) { geo->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT ); } cvf::ref part = new cvf::Part; part->setName( "FemPart " + cvf::String( m_partIdx ) ); part->setId( m_partIdx ); // Use part index as part ID part->setDrawable( geo.p() ); part->setTransform( m_scaleTransform.p() ); // Set mapping from triangle face index to element index cvf::ref si = new RivFemPickSourceInfo( m_partIdx, geoBuilder.triangleToElementMapper() ); part->setSourceInfo( si.p() ); part->updateBoundingBox(); // Set default effect caf::SurfaceEffectGenerator geometryEffgen( cvf::Color4f( cvf::Color3f::WHITE ), caf::PO_1 ); cvf::ref geometryOnlyEffect = geometryEffgen.generateCachedEffect(); part->setEffect( geometryOnlyEffect.p() ); part->setEnableMask( surfaceBit ); m_surfaceFaces = part; } } // Mesh geometry { m_surfaceGridLines = nullptr; // To possibly free memory before adding the new stuff cvf::ref geoMesh = geoBuilder.createMeshDrawable(); if ( geoMesh.notNull() ) { if ( useBufferObjects ) { geoMesh->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT ); } cvf::ref part = new cvf::Part; part->setName( "Grid mesh " + cvf::String( m_partIdx ) ); part->setDrawable( geoMesh.p() ); part->setTransform( m_scaleTransform.p() ); part->updateBoundingBox(); RiaPreferences* prefs = RiaPreferences::current(); cvf::ref eff; caf::MeshEffectGenerator effGen( prefs->defaultGridLineColors() ); eff = effGen.generateCachedEffect(); part->setPriority( RivPartPriority::PartType::MeshLines ); part->setEnableMask( meshSurfaceBit ); part->setEffect( eff.p() ); part->setSourceInfo( new RivMeshLinesSourceInfo( nullptr ) ); m_surfaceGridLines = part; } } } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RivFemPartPartMgr::appendPartsToModel( cvf::ModelBasicList* model ) { CVF_ASSERT( model != nullptr ); if ( m_part->enabled() ) { if ( m_surfaceFaces.notNull() ) model->addPart( m_surfaceFaces.p() ); if ( m_surfaceGridLines.notNull() ) model->addPart( m_surfaceGridLines.p() ); } } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- const RivFemPartGeometryGenerator* RivFemPartPartMgr::surfaceGenerator() const { return &m_surfaceGenerator; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RivFemPartPartMgr::updateCellColor( cvf::Color4f color ) { if ( m_surfaceFaces.isNull() ) return; if ( !m_part->enabled() ) return; // Set default effect caf::SurfaceEffectGenerator geometryEffgen( color, caf::PO_1 ); cvf::ref geometryOnlyEffect = geometryEffgen.generateCachedEffect(); if ( m_surfaceFaces.notNull() ) m_surfaceFaces->setEffect( geometryOnlyEffect.p() ); if ( color.a() < 1.0f ) { // Set priority to make sure this transparent geometry are rendered last if ( m_surfaceFaces.notNull() ) m_surfaceFaces->setPriority( RivPartPriority::PartType::Transparent ); } m_opacityLevel = color.a(); m_defaultColor = color.toColor3f(); // Update mesh colors as well, in case of change RiaPreferences* prefs = RiaPreferences::current(); cvf::ref eff; if ( m_surfaceFaces.notNull() ) { caf::MeshEffectGenerator effGen( prefs->defaultGridLineColors() ); eff = effGen.generateCachedEffect(); m_surfaceGridLines->setEffect( eff.p() ); } } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RivFemPartPartMgr::updateCellResultColor( size_t timeStepIndex, RimGeoMechCellColors* cellResultColors ) { CVF_ASSERT( cellResultColors ); if ( !m_part->enabled() ) return; cvf::ref surfaceFacesColorArray; // Outer surface if ( m_surfaceFaces.notNull() ) { const cvf::ScalarMapper* mapper = cellResultColors->legendConfig()->scalarMapper(); RigGeoMechCaseData* caseData = cellResultColors->ownerCaseData(); if ( !caseData ) return; RigFemResultAddress resVarAddress = cellResultColors->resultAddress(); // Do a "Hack" to show elm nodal and not nodal POR results if ( resVarAddress.resultPosType == RIG_NODAL && resVarAddress.fieldName == "POR-Bar" ) { resVarAddress.resultPosType = RIG_ELEMENT_NODAL; } const std::vector& resultValues = caseData->femPartResults()->resultValues( resVarAddress, m_partIdx, (int)timeStepIndex ); const std::vector* vxToResultMapping = nullptr; int vxCount = 0; if ( resVarAddress.resultPosType == RIG_NODAL ) { vxToResultMapping = &( m_surfaceGenerator.quadVerticesToNodeIdxMapping() ); } else if ( resVarAddress.resultPosType == RIG_ELEMENT_NODAL || resVarAddress.resultPosType == RIG_INTEGRATION_POINT || resVarAddress.resultPosType == RIG_FORMATION_NAMES ) { vxToResultMapping = &( m_surfaceGenerator.quadVerticesToGlobalElmNodeIdx() ); } else if ( resVarAddress.resultPosType == RIG_ELEMENT_NODAL_FACE ) { vxToResultMapping = &( m_surfaceGenerator.quadVerticesToGlobalElmFaceNodeIdx() ); } else if ( resVarAddress.resultPosType == RIG_ELEMENT ) { vxToResultMapping = &( m_surfaceGenerator.quadVerticesToGlobalElmIdx() ); } if ( !vxToResultMapping ) return; vxCount = static_cast( vxToResultMapping->size() ); m_surfaceFacesTextureCoords->resize( vxCount ); if ( resultValues.size() == 0 ) { m_surfaceFacesTextureCoords->setAll( cvf::Vec2f( 0.0, 1.0f ) ); } else { cvf::Vec2f* rawPtr = m_surfaceFacesTextureCoords->ptr(); #pragma omp parallel for schedule( dynamic ) for ( int quadStartIdx = 0; quadStartIdx < vxCount; quadStartIdx += 4 ) { float resultValue1 = resultValues[( *vxToResultMapping )[quadStartIdx + 0]]; float resultValue2 = resultValues[( *vxToResultMapping )[quadStartIdx + 1]]; float resultValue3 = resultValues[( *vxToResultMapping )[quadStartIdx + 2]]; float resultValue4 = resultValues[( *vxToResultMapping )[quadStartIdx + 3]]; if ( resultValue1 == HUGE_VAL || resultValue1 != resultValue1 // a != a is true for NAN's || resultValue2 == HUGE_VAL || resultValue2 != resultValue2 || resultValue3 == HUGE_VAL || resultValue3 != resultValue3 || resultValue4 == HUGE_VAL || resultValue4 != resultValue4 ) { rawPtr[quadStartIdx][1] = 1.0f; rawPtr[quadStartIdx + 1][1] = 1.0f; rawPtr[quadStartIdx + 2][1] = 1.0f; rawPtr[quadStartIdx + 3][1] = 1.0f; } else { rawPtr[quadStartIdx] = mapper->mapToTextureCoord( resultValue1 ); rawPtr[quadStartIdx + 1] = mapper->mapToTextureCoord( resultValue2 ); rawPtr[quadStartIdx + 2] = mapper->mapToTextureCoord( resultValue3 ); rawPtr[quadStartIdx + 3] = mapper->mapToTextureCoord( resultValue4 ); } } } Rim3dView* view = nullptr; cellResultColors->firstAncestorOrThisOfType( view ); CVF_ASSERT( view ); RivScalarMapperUtils::applyTextureResultsToPart( m_surfaceFaces.p(), m_surfaceFacesTextureCoords.p(), mapper, m_opacityLevel, caf::FC_NONE, view->isLightingDisabled() ); } }