///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2011-2012 Statoil ASA, Ceetron AS // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "RiaStdInclude.h" #include "RimResultSlot.h" #include "RimLegendConfig.h" #include "RimReservoirView.h" #include "RimCase.h" #include "RIMainWindow.h" #include "RimUiTreeModelPdm.h" CAF_PDM_SOURCE_INIT(RimResultSlot, "ResultSlot"); //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RimResultSlot::RimResultSlot() { CAF_PDM_InitObject("Result Slot", "", "", ""); CAF_PDM_InitFieldNoDefault(&legendConfig, "LegendDefinition", "Legend Definition", "", "", ""); CAF_PDM_InitFieldNoDefault(&m_legendConfigData, "ResultVarLegendDefinitionList", "", "", "", ""); m_legendConfigData.setUiHidden(true); legendConfig = new RimLegendConfig(); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RimResultSlot::~RimResultSlot() { delete legendConfig(); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RimResultSlot::fieldChangedByUi(const caf::PdmFieldHandle* changedField, const QVariant& oldValue, const QVariant& newValue) { if (changedField == &resultVariable) { if (oldValue != newValue) { changeLegendConfig(this->resultVariable()); } if (newValue != RimDefines::undefinedResultName()) { if (m_reservoirView) m_reservoirView->animationMode = true; } } RimResultDefinition::fieldChangedByUi(changedField, oldValue, newValue); if (m_reservoirView) m_reservoirView->createDisplayModelAndRedraw(); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RimResultSlot::changeLegendConfig(QString resultVarNameOfNewLegend) { if (this->legendConfig()->resultVariableName() == resultVarNameOfNewLegend) return; std::list >::iterator it; bool found = false; for (it = m_legendConfigData.v().begin(); it != m_legendConfigData.v().end(); ++it) { if ((*it)->resultVariableName() == resultVarNameOfNewLegend) { RimLegendConfig* newLegend = *it; m_legendConfigData.v().erase(it); m_legendConfigData.v().push_back(this->legendConfig()); this->legendConfig = newLegend; RiuMainWindow::instance()->uiPdmModel()->rebuildUiSubTree(this); found = true; break; } } // Not found ? if (!found) { RimLegendConfig* newLegend = new RimLegendConfig; newLegend->setReservoirView(m_reservoirView); newLegend->resultVariableName = resultVarNameOfNewLegend; m_legendConfigData.v().push_back(this->legendConfig()); this->legendConfig = newLegend; RiuMainWindow::instance()->uiPdmModel()->rebuildUiSubTree(this); } } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RimResultSlot::initAfterRead() { RimResultDefinition::initAfterRead(); if (this->legendConfig()->resultVariableName == "") { this->legendConfig()->resultVariableName = this->resultVariable(); } } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RimResultSlot::setReservoirView(RimReservoirView* ownerReservoirView) { m_reservoirView = ownerReservoirView; this->legendConfig()->setReservoirView(ownerReservoirView); std::list >::iterator it; for (it = m_legendConfigData.v().begin(); it != m_legendConfigData.v().end(); ++it) { (*it)->setReservoirView(ownerReservoirView); } }