//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfObject.h" namespace cvf { class Texture; class RenderbufferObject; class RenderSequence; class Rendering; class UniformFloat; //================================================================================================== // // // //================================================================================================== class GaussianBlur : public Object { public: public: GaussianBlur(Texture* textureToBlur, int kernelSize, double sigma); void setSigma(double sigma); void addRenderingsToSequence(RenderSequence* renderSequence); void removeRenderingsFromSequence(RenderSequence* renderSequence); void resizeFromTextureSize(); private: void createRenderings(); private: ref m_textureToBlur; // The texture that is to be blurred, passed in constructor. int m_kernelSize; // Kernel size double m_sigma; // Standard deviation for the Gaussian distribution ref m_tempColorTexture; // The intermediate texture for communicating between passes ref m_vertBlurRendering; // Rendering for the vertical pass ref m_horBlurRendering; // Rendering for the horizontal pass ref m_uniformSigma; // ref m_uniformVertBlurSize; ref m_uniformHorBlurSize; }; }