//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfObject.h" #include "cvfOpenGLTypes.h" #include "cvfCollection.h" #include "cvfString.h" #include "cvfBoundingBox.h" namespace cvf { class Drawable; class Transform; class Effect; class Ray; class HitItemCollection; class OpenGLContext; //================================================================================================== // // Part // //================================================================================================== class Part : public Object { public: static const uint MAX_NUM_LOD_LEVELS = 2; public: Part(); Part(int64 id, String name); virtual ~Part(); void setName(const String& name); void setId(int64 id); const String& name() const; int64 id() const; void setEnableMask(uint mask); uint enableMask() const; void setPriority(int priority); int priority() const; virtual ref shallowCopy() const; void setDrawable(Drawable* drawable); void setDrawable(uint lodLevel, Drawable* drawable); Drawable* drawable(); const Drawable* drawable() const; Drawable* drawable(uint lodLevel); Effect* effect(); Effect* effect(uint lodLevel); void setEffect(Effect* effect); void setEffect(uint lodLevel, Effect* effect); Transform* transform(); const Transform* transform() const; void setTransform(Transform* transform); void updateBoundingBox(); const BoundingBox& boundingBox() const; bool rayIntersect(const Ray& ray, HitItemCollection* hitItemCollection) const; void deleteOrReleaseOpenGLResources(OpenGLContext* oglContext); void setSourceInfo(Object* sourceInfo); Object* sourceInfo(); const Object* sourceInfo() const; protected: String m_name; int64 m_id; uint m_enableMask; // The enable mask determines if the part should be visible and/or rendered depending on masks set in Model and/or Rendering int m_priority; // The part's render priority. Parts with the highest priority (highest value) are drawn last. The default priority is 0. ref m_transform; ref m_drawables[MAX_NUM_LOD_LEVELS]; ref m_effects[MAX_NUM_LOD_LEVELS]; BoundingBox m_boundingBox; ref m_sourceInfo; // Source info object used to identify the origin of a given geometry entity. This usually needed during picking operations, // and the application needs to identify the domain specific entity from which the selected geometry entity was created }; }