//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfObject.h" #include "cvfCollection.h" #include "cvfBoundingBox.h" #include "cvfPerformanceInfo.h" namespace cvf { class Rendering; class OpenGLContext; //================================================================================================== // // RenderSequence // //================================================================================================== class RenderSequence : public Object { public: RenderSequence(); uint renderingCount() const; void addRendering(Rendering* rendering); void insertRendering(const Rendering* beforeRendering, Rendering* rendering); Rendering* firstRendering(); const Rendering* firstRendering() const; Rendering* rendering(uint index); const Rendering* rendering(uint index) const; void removeAllRenderings(); void removeRendering(const Rendering* rendering); BoundingBox boundingBox() const; void render(OpenGLContext* oglContext); const PerformanceInfo& performanceInfo() const; void deleteOrReleaseOpenGLResources(OpenGLContext* oglContext); private: static void preRenderApplyExpectedOpenGLState(OpenGLContext* oglContext); private: Collection m_renderings; // One rendering per render pass PerformanceInfo m_performanceInfo; // Performance summary for this view }; }