//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## // Doxygen module definition /// \ingroup VizFramework /// @{ /// \defgroup Render Render module /// @} #include "cvfBufferObjectManaged.h" #include "cvfCamera.h" #include "cvfDrawable.h" #include "cvfDrawableGeo.h" #include "cvfDrawableText.h" #include "cvfDrawableVectors.h" #include "cvfFixedAtlasFont.h" #include "cvfFont.h" #include "cvfFramebufferObject.h" #include "cvfGeometryBuilderDrawableGeo.h" #include "cvfGlyph.h" #include "cvfHitDetail.h" #include "cvfMatrixState.h" #include "cvfOpenGL.h" #include "cvfOglRc.h" #include "cvfOpenGLCapabilities.h" #include "cvfOpenGLContext.h" #include "cvfOpenGLContextGroup.h" #include "cvfOpenGLResourceManager.h" #include "cvfOpenGLTypes.h" #include "cvfOverlayAxisCross.h" #include "cvfOverlayColorLegend.h" #include "cvfOverlayImage.h" #include "cvfOverlayScalarMapperLegend.h" #include "cvfOverlayItem.h" #include "cvfOverlayTextBox.h" #include "cvfPrimitiveSet.h" #include "cvfPrimitiveSetDirect.h" #include "cvfPrimitiveSetIndexedUInt.h" #include "cvfPrimitiveSetIndexedUShort.h" #include "cvfPrimitiveSetIndexedUIntScoped.h" #include "cvfRenderbufferObject.h" #include "cvfRenderState.h" #include "cvfRenderStateBlending.h" #include "cvfRenderStateColorMask.h" #include "cvfRenderStateCullFace.h" #include "cvfRenderStateDepth.h" #include "cvfRenderStateFrontFace.h" #include "cvfRenderStateLine.h" #include "cvfRenderStatePoint.h" #include "cvfRenderStatePolygonMode.h" #include "cvfRenderStatePolygonOffset.h" #include "cvfRenderStateSet.h" #include "cvfRenderStateStencil.h" #include "cvfRenderStateTextureBindings.h" #include "cvfRenderStateTracker.h" #include "cvfSampler.h" #include "cvfScalarMapper.h" #include "cvfScalarMapperRangeBased.h" #include "cvfScalarMapperDiscreteLinear.h" #include "cvfScalarMapperDiscreteLog.h" #include "cvfScalarMapperContinuousLinear.h" #include "cvfScalarMapperContinuousLog.h" #include "cvfScalarMapperUniformLevels.h" #include "cvfShader.h" #include "cvfShaderSourceProvider.h" #include "cvfShaderProgram.h" #include "cvfShaderProgramGenerator.h" #include "cvfShaderSourceRepository.h" #include "cvfShaderSourceRepositoryFile.h" #include "cvfTexture.h" #include "cvfTextureImage.h" #include "cvfUniform.h" #include "cvfUniformSet.h" #include "cvfVertexAttribute.h" #include "cvfVertexBundle.h" #include "cvfViewport.h" #include "cvfRenderState_FF.h" #include "cvfTexture2D_FF.h"