//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #include "cvfBase.h" #include "cvfOverlayItem.h" #include "cvfRect.h" namespace cvf { //================================================================================================== /// /// \class cvf::OverlayItem /// \ingroup Render /// /// A base class for all overlay items /// /// The default layout scheme is OverlayItem::HORIZONTAL and the default anchor corner is /// OverlayItem::BOTTOM_LEFT. Note that when the items are laid out by a Rendering, items with /// the OverlayItem::HORIZONTAL layout scheme will be placed first. /// //================================================================================================== //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- OverlayItem::OverlayItem() : m_layoutScheme(HORIZONTAL), m_anchorCorner(BOTTOM_LEFT), m_fixedPosition(0, 0) { } //-------------------------------------------------------------------------------------------------- /// Specify how this overlay item should be laid out /// /// The default value for \a layoutScheme is OverlayItem::HORIZONTAL, and the default value /// for \a anchorCorner is OverlayItem::BOTTOM_LEFT. //-------------------------------------------------------------------------------------------------- void OverlayItem::setLayout(LayoutScheme layoutScheme, AnchorCorner anchorCorner) { CVF_ASSERT(layoutScheme == HORIZONTAL || layoutScheme == VERTICAL); m_layoutScheme = layoutScheme; m_anchorCorner = anchorCorner; m_fixedPosition.set(0, 0); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void OverlayItem::setLayoutFixedPosition(const Vec2i& fixedPosition) { m_layoutScheme = FIXED_POSITION; m_anchorCorner = BOTTOM_LEFT; m_fixedPosition = fixedPosition; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- OverlayItem::LayoutScheme OverlayItem::layoutScheme() const { return m_layoutScheme; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- OverlayItem::AnchorCorner OverlayItem::anchorCorner() const { return m_anchorCorner; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::Vec2i OverlayItem::fixedPosition() const { return m_fixedPosition; } //-------------------------------------------------------------------------------------------------- /// \fn virtual Vec2ui OverlayItem::sizeHint() = 0; /// /// Returns the the size hint of this overlay item. /// /// The returned size should be in pixels. Derived classes must implement this function. /// The size returned by this function is currently the exact same size that will be passed in as /// the \a size parameter to the render() or pick() member functions. //-------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------- /// Do hit test on the overlay item. /// /// Base class only does a check against the bounding box represented by \position and \size. //-------------------------------------------------------------------------------------------------- bool OverlayItem::pick(int x, int y, const Vec2i& position, const Vec2ui& size) { Recti oglRect(position, static_cast(size.x()), static_cast(size.y())); return oglRect.contains(Vec2i(x, y)); } } // namespace cvf