//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfBase.h" #include "cvfObject.h" #include "cvfViewport.h" namespace cvf { class OpenGLContext; //================================================================================================== // // OpenGL Scissoring // //================================================================================================== class RenderingScissor : public Object { public: RenderingScissor(); ~RenderingScissor(){} void setScissorRectangle(int x, int y, uint width, uint height); int x() const; int y() const; uint width() const; uint height() const; void applyOpenGL(OpenGLContext* oglContext, Viewport::ClearMode clearMode, const Color4f& clearColor); void unApplyOpenGL(OpenGLContext* oglContext); private: int m_x; int m_y; uint m_width; uint m_height; int m_scissorBoxToRestore[4]; bool m_scissorEnabledStateToRestore; }; }