//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfObject.h" #include "cvfString.h" #include "cvfOpenGLTypes.h" namespace cvf { class OpenGLContext; class OglRcShader; //================================================================================================== // // Encapsulates a GLSL shader (vertex, fragment or geometry shader) // //================================================================================================== class Shader : public Object { public: enum ShaderType { VERTEX_SHADER, FRAGMENT_SHADER, GEOMETRY_SHADER }; public: Shader(ShaderType shaderType, const String& shaderName); Shader(ShaderType shaderType, const String& shaderName, const String& source); ~Shader(); ShaderType shaderType() const; String shaderName() const; bool compile(OpenGLContext* oglContext); int compiledVersionTick() const; OglId shaderOglId() const; void deleteShader(OpenGLContext* oglContext); String shaderInfoLog(OpenGLContext* oglContext) const; private: const ShaderType m_shaderType; // Type is vertex, fragment or geometry shader String m_shaderName; // Name of this shader. Primarily used when reporting errors String m_source; bool m_lastCompileSucceeded; // Flag to indicate if the last attempt at compiling this shader succeeded. May be true even after shader is deleted wrt OpenGL int m_compiledVersionTick; // Versioning of this shader ref m_oglRcShader; // }; }