//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfShaderSourceRepository.h" #include namespace cvf { //================================================================================================== // // // //================================================================================================== class ShaderSourceProvider : public Object { public: static ShaderSourceProvider* instance(); String getSourceFromRepository(ShaderSourceRepository::ShaderIdent shaderIdent); String getSourceFromFile(String shaderName); void setSourceRepository(ShaderSourceRepository* repository); void addFileSearchDirectory(String directory); private: static bool loadFile(const String& fullFileName, CharArray* fileContents); ShaderSourceProvider(); virtual ~ShaderSourceProvider(); private: ref m_sourceRepository; // Reference to the shader source repository std::vector m_searchDirectories; // Array of directories to look in when creating shader from file }; }