//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #include "cvfBase.h" #include "cvfShaderSourceRepositoryFile.h" #include namespace cvf { //================================================================================================== /// /// \class cvf::ShaderSourceRepositoryFile /// \ingroup Render /// /// /// //================================================================================================== //-------------------------------------------------------------------------------------------------- /// Constructor /// /// \param directory Directory with trailing slash //-------------------------------------------------------------------------------------------------- ShaderSourceRepositoryFile::ShaderSourceRepositoryFile(const String& directory) : m_directory(directory) { } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- bool ShaderSourceRepositoryFile::rawShaderSource(ShaderIdent shaderIdent, CharArray* rawSource) { String fullFileName = fileNameFromIdent(shaderIdent); #ifdef WIN32 std::ifstream file(fullFileName.c_str()); #else std::ifstream file(fullFileName.toUtf8().ptr()); #endif if (file.is_open()) { std::string line; while (file.good()) { getline(file, line); size_t c; for (c = 0; c < line.length(); c++) { rawSource->push_back(line[c]); } rawSource->push_back('\n'); } file.close(); return true; } return ShaderSourceRepository::rawShaderSource(shaderIdent, rawSource); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- String ShaderSourceRepositoryFile::fileNameFromIdent(ShaderIdent shaderIdent) { String fileName = m_directory + shaderIdentString(shaderIdent) + ".glsl"; return fileName; } } // namespace cvf