///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2026- Equinor ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #pragma once #include "RimCheckableNamedObject.h" #include "cafPdmChildArrayField.h" #include class RimContourMapInView; class RimEclipseContourMapView; class RimRegularLegendConfig; class RiuViewer; namespace cvf { class Camera; class ModelBasicList; } // namespace cvf namespace caf { class DisplayCoordTransform; } //================================================================================================== /// /// The contour maps of the project, mirrored into a single 3d view. /// /// The project level collection of contour map views is the owner of the contour maps. This /// collection holds one wrapper per contour map, carrying the presentation state that belongs to /// this view only. Wrappers start out unchecked, so a view shows nothing until asked to. /// //================================================================================================== class RimContourMapInViewCollection : public RimCheckableNamedObject { CAF_PDM_HEADER_INIT; public: RimContourMapInViewCollection(); ~RimContourMapInViewCollection() override; void updateFromContourMapCollection(); std::vector allContourMapsInView() const; std::vector visibleContourMapsInView() const; void appendPartsToModel( cvf::ModelBasicList* model, const caf::DisplayCoordTransform* displayCoordTransform, const cvf::Camera* camera ); std::vector legendConfigs() const; void updateLegendRangesTextAndVisibility( RiuViewer* nativeOrOverrideViewer, bool isUsingOverrideViewer ); // Redraw every 3d view mirroring the given contour map. Reading a project loads the ordinary 3d // views before the contour map views, so a 3d view can draw a contour map whose own view has not // been loaded yet, and reads it as empty. Calling this once the contour map view is ready lets // those views rebuild against real data. static void scheduleRedrawOfViewsShowing( const RimEclipseContourMapView* contourMapView ); // Let every 3d view pick up contour maps that have been added or removed static void updateViewTreeItemsInAllViews(); protected: void fieldChangedByUi( const caf::PdmFieldHandle* changedField, const QVariant& oldValue, const QVariant& newValue ) override; private: RimContourMapInView* findContourMapInViewForSource( const RimEclipseContourMapView* contourMapView ) const; // Every contour map of the project, in a stable order. Includes the ensemble statistics contour // maps, which live on their ensemble rather than in the oil field collection. static std::vector allContourMapViewsInProject(); private: caf::PdmChildArrayField m_contourMapsInView; };