//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfObject.h" #include "cvfOpenGLTypes.h" namespace cvf { class OpenGLContext; //================================================================================================== // // // //================================================================================================== class OglRc : public Object { public: ~OglRc(); OglId oglId() const; virtual void deleteResource(OpenGLContext* oglContext) = 0; static OglId safeOglId(const OglRc* oglRcObj); static bool isSafeToRelease(const OglRc* oglRcObj); protected: OglRc(); protected: OglId m_openGLObjId; // The OpenGL object identifier (object name in OGL lingo). 0 means that no handle exists }; //================================================================================================== // // // //================================================================================================== class OglRcShader : public OglRc { public: static ref create(OpenGLContext* oglContext, cvfGLenum shaderType); virtual void deleteResource(OpenGLContext* oglContext); }; //================================================================================================== // // // //================================================================================================== class OglRcProgram : public OglRc { public: static ref create(OpenGLContext* oglContext); virtual void deleteResource(OpenGLContext* oglContext); }; //================================================================================================== // // // //================================================================================================== class OglRcTexture : public OglRc { public: static ref create(OpenGLContext* oglContext); virtual void deleteResource(OpenGLContext* oglContext); }; //================================================================================================== // // // //================================================================================================== class OglRcRenderbuffer : public OglRc { public: static ref create(OpenGLContext* oglContext); virtual void deleteResource(OpenGLContext* oglContext); }; //================================================================================================== // // // //================================================================================================== class OglRcFramebuffer : public OglRc { public: static ref create(OpenGLContext* oglContext); virtual void deleteResource(OpenGLContext* oglContext); }; }