//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #include "cvfBase.h" #include "cvfRenderStateLine.h" #include "cvfAssert.h" #include "cvfOpenGL.h" namespace cvf { //================================================================================================== /// /// \class cvf::RenderStateLine /// \ingroup Render /// /// /// //================================================================================================== //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RenderStateLine::RenderStateLine(float lineWidth) : RenderState(LINE), m_lineWidth(lineWidth), m_smooth(false) { } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RenderStateLine::setWidth(float lineWidth) { m_lineWidth = lineWidth; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- float RenderStateLine::width() const { return m_lineWidth; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RenderStateLine::enableSmooth(bool enableSmooth) { m_smooth = enableSmooth; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- bool RenderStateLine::isSmoothEnabled() const { return m_smooth; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RenderStateLine::applyOpenGL(OpenGLContext* oglContext) const { CVF_UNUSED(oglContext); glLineWidth(m_lineWidth); #ifndef CVF_OPENGL_ES if (m_smooth) { glEnable(GL_LINE_SMOOTH); } else { glDisable(GL_LINE_SMOOTH); } #endif } } // namespace cvf