//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #include "cvfBase.h" #include "cvfMatrixState.h" #include "cvfCamera.h" #include "gtest/gtest.h" using namespace cvf; //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- TEST(MatrixStateTest, Constructor) { MatrixState ms(Vec2i::ZERO, Vec2ui::ZERO, Mat4d::IDENTITY, Mat4d::IDENTITY); EXPECT_EQ(1, ms.versionTick()); // Might get into trouble here due to internal double to float conversion Mat4f pm = ms.projectionMatrix(); EXPECT_TRUE(pm.isIdentity()); Mat4f vm = ms.viewMatrix(); EXPECT_TRUE(vm.isIdentity()); Mat4f mm = ms.modelMatrix(); EXPECT_TRUE(mm.isIdentity()); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- TEST(MatrixStateTest, ModelViewMatrix) { const Vec3d eye(0, -2, 0); const Vec3d vrp(0, 0, 0); const Vec3d up(0, 0, 1); Camera cam; cam.setFromLookAt(eye, vrp, up); MatrixState ms(Vec2i::ZERO, Vec2ui::ZERO, Mat4d::IDENTITY, cam.viewMatrix()); { Mat4f mvm = ms.modelViewMatrix(); Mat4f mvmi = ms.modelViewMatrixInverse(); const Vec3f wc0(0, 0, 0); Vec3f ec = wc0.getTransformedPoint(mvm); EXPECT_FLOAT_EQ(0, ec.x()); EXPECT_FLOAT_EQ(0, ec.y()); EXPECT_FLOAT_EQ(-2, ec.z()); Vec3f wc = ec.getTransformedPoint(mvmi); EXPECT_FLOAT_EQ(0, wc.x()); EXPECT_FLOAT_EQ(0, wc.y()); EXPECT_FLOAT_EQ(0, wc.z()); } Mat4d transform = Mat4d::fromTranslation(Vec3d(2, 2, 0)); ms.setModelMatrix(transform); { Mat4f mvm = ms.modelViewMatrix(); Mat4f mvmi = ms.modelViewMatrixInverse(); const Vec3f wc0(0, 0, 0); Vec3f ec = wc0.getTransformedPoint(mvm); EXPECT_FLOAT_EQ(2, ec.x()); EXPECT_FLOAT_EQ(0, ec.y()); EXPECT_FLOAT_EQ(-4, ec.z()); Vec3f wc = ec.getTransformedPoint(mvmi); EXPECT_FLOAT_EQ(0, wc.x()); EXPECT_FLOAT_EQ(0, wc.y()); EXPECT_FLOAT_EQ(0, wc.z()); } }