//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #include "cvfBase.h" #include "cvfHitItemCollection.h" #include "cvfRay.h" #include "cvfPart.h" #include "gtest/gtest.h" using namespace cvf; //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- TEST(HitItemCollectionTest, BasicConstructionAndEmptyCollection) { HitItemCollection hic; EXPECT_EQ(0, hic.count()); EXPECT_EQ(NULL, hic.firstItem()); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- TEST(HitItemCollectionTest, ItemCollectionAndSort) { HitItemCollection hic; ref p1 = new Part; ref p2 = new Part; ref i1 = new HitItem(1.23, Vec3d(1,1,1)); i1->setPart(p1.p()); hic.add(i1.p()); EXPECT_EQ(2, i1->refCount()); EXPECT_EQ(1, hic.count()); ref i2 = new HitItem(0.5, Vec3d(2,2,2)); i2->setPart(p2.p()); hic.add(i2.p()); EXPECT_EQ(2, hic.count()); EXPECT_EQ(1.23, hic.item(0)->distanceAlongRay()); EXPECT_EQ(p1.p(), hic.item(0)->part()); EXPECT_EQ(0.5, hic.item(1)->distanceAlongRay()); EXPECT_EQ(p2.p(), hic.item(1)->part()); hic.sort(); EXPECT_EQ(0.5, hic.item(0)->distanceAlongRay()); EXPECT_EQ(p2.p(), hic.item(0)->part()); EXPECT_EQ(1.23, hic.item(1)->distanceAlongRay()); EXPECT_EQ(p1.p(), hic.item(1)->part()); }