///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2017 Statoil ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "gtest/gtest.h" #include "RigCellGeometryTools.h" #include "RigMainGrid.h" //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- TEST(RigCellGeometryTools, createPolygonTest) { cvf::Vec3d a = cvf::Vec3d(1, 1, 1); cvf::Vec3d b = cvf::Vec3d(1, 3.14159265359, 1); cvf::Vec3d b2 = cvf::Vec3d(1, 3.1415926536, 1); cvf::Vec3d c = cvf::Vec3d(5, 5, 1); cvf::Vec3d d = cvf::Vec3d(-2, 8, 1); std::list> intersectionLineSegments; intersectionLineSegments.push_back({a, b}); intersectionLineSegments.push_back({b2,c}); intersectionLineSegments.push_back({c, d}); intersectionLineSegments.push_back({a, d}); std::vector> polygons; RigCellGeometryTools::createPolygonFromLineSegments(intersectionLineSegments, polygons); EXPECT_EQ(polygons.size(), 1); EXPECT_EQ(polygons[0].size(), 5); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- TEST(RigCellGeometryTools, createMultiplePolygonTest) { cvf::Vec3d a1 = cvf::Vec3d(5, 4, 1); cvf::Vec3d b1 = cvf::Vec3d(6, 3, 1); cvf::Vec3d c1 = cvf::Vec3d(6, 4, 1); cvf::Vec3d a2 = cvf::Vec3d(2, 1, 1); cvf::Vec3d b2 = cvf::Vec3d(1, 3, 1); cvf::Vec3d c2 = cvf::Vec3d(1, 5, 1); std::list> intersectionLineSegments; intersectionLineSegments.push_back({ a1, b1 }); intersectionLineSegments.push_back({ b1, c1 }); intersectionLineSegments.push_back({ a2, b2 }); intersectionLineSegments.push_back({ b2, c2 }); std::vector> polygons; RigCellGeometryTools::createPolygonFromLineSegments(intersectionLineSegments, polygons); EXPECT_EQ(polygons.size(), 2); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- TEST(RigCellGeometryTools, planeHexCellIntersectionTest) { cvf::Vec3d hexCorners[8]; hexCorners[0] = cvf::Vec3d(0, 0, 0); hexCorners[1] = cvf::Vec3d(1, 0, 0); hexCorners[2] = cvf::Vec3d(0, 1, 0); hexCorners[3] = cvf::Vec3d(0, 0, 1); hexCorners[4] = cvf::Vec3d(0, 1, 1); hexCorners[5] = cvf::Vec3d(1, 1, 0); hexCorners[6] = cvf::Vec3d(1, 0, 1); hexCorners[7] = cvf::Vec3d(1, 1, 1); std::list > intersectionLineSegments; bool isCellIntersected = false; cvf::Plane fracturePlane; fracturePlane.setFromPointAndNormal(cvf::Vec3d(0.5, 0.5, 0.5), cvf::Vec3d(1, 0, 0) ); isCellIntersected = RigCellGeometryTools::planeHexCellIntersection(hexCorners, fracturePlane, intersectionLineSegments); EXPECT_TRUE(isCellIntersected); fracturePlane.setFromPointAndNormal(cvf::Vec3d(1.5, 1.5, 1.5), cvf::Vec3d(1, 0, 0)); isCellIntersected = RigCellGeometryTools::planeHexCellIntersection(hexCorners, fracturePlane, intersectionLineSegments); EXPECT_FALSE(isCellIntersected); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- TEST(RigCellGeometryTools, findCellAverageZTest) { cvf::Vec3d hexCorners[8]; hexCorners[0] = cvf::Vec3d(0, 0, 0); hexCorners[1] = cvf::Vec3d(1, 0, 0); hexCorners[2] = cvf::Vec3d(1, 1, 0); hexCorners[3] = cvf::Vec3d(0, 1, 0); hexCorners[4] = cvf::Vec3d(0, 0, 1); hexCorners[5] = cvf::Vec3d(1, 0, 1); hexCorners[6] = cvf::Vec3d(1, 1, 1); hexCorners[7] = cvf::Vec3d(0, 1, 1); cvf::Vec3d localX; cvf::Vec3d localY; cvf::Vec3d localZ; RigCellGeometryTools::findCellLocalXYZ(hexCorners, localX, localY, localZ); EXPECT_DOUBLE_EQ(localX[0], 1); EXPECT_DOUBLE_EQ(localX[1], 0); EXPECT_DOUBLE_EQ(localX[2], 0); EXPECT_DOUBLE_EQ(localY[0], 0); EXPECT_DOUBLE_EQ(localY[1], 1); EXPECT_DOUBLE_EQ(localY[2], 0); EXPECT_DOUBLE_EQ(localZ[0], 0); EXPECT_DOUBLE_EQ(localZ[1], 0); EXPECT_DOUBLE_EQ(localZ[2], 1); }