//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfObject.h" #include "cvfVector3.h" #include "cvfMatrix4.h" #include "cvfArray.h" namespace cvf { //================================================================================================= // // Plane class // //================================================================================================= class Plane : public Object { public: enum Side { FRONT, BACK, ON, BOTH }; public: Plane(); Plane(double A, double B, double C, double D); Plane(const Plane& other); ~Plane(); const Plane& operator=(const Plane& other); bool operator==(const Plane& other) const; bool operator!=(const Plane& other) const; inline double A() const { return m_A; } ///< Get plane coefficient A inline double B() const { return m_B; } ///< Get plane coefficient B inline double C() const { return m_C; } ///< Get plane coefficient C inline double D() const { return m_D; } ///< Get plane coefficient D bool isValid() const; void set(double A, double B, double C, double D); bool setFromPointAndNormal(const Vec3d& point, const Vec3d& normal); bool setFromPoints(const Vec3d& p1, const Vec3d& p2, const Vec3d& p3); Vec3d normal() const; Vec3d pointInPlane() const; void flip(); void transform(const Mat4d& matrix); double distance(const Vec3d& point) const; double distanceSquared(const Vec3d& point) const; double distanceToOrigin() const; bool projectVector(const Vec3d& vector, Vec3d* projectedVector) const; Vec3d projectPoint(const Vec3d& point) const; bool intersect(const Plane& other, Vec3d* point, Vec3d* direction = NULL) const; bool intersect(const Vec3d& a, const Vec3d& b, Vec3d* intersection) const; size_t clipTriangle(const Vec3d& ta, const Vec3d& tb, const Vec3d& tc, Vec3d clippedPolygon[4]) const; Side side(const Vec3d& point) const; Side side(const Vec3dArray& points) const; private: double m_A; // Plane equation coefficients double m_B; // double m_C; // double m_D; // }; }