//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfVector2.h" namespace cvf { //================================================================================================== // // // //================================================================================================== template class Rect { public: Rect(); Rect(T minX, T minY, T width, T height); Rect(const Vector2& min, T width, T height); Rect(const Rect& rect); Rect& operator=(const Rect& rhs); Vector2 min() const; Vector2 max() const; T width() const; T height() const; Vector2 center() const; void setMin(const Vector2& min); void setWidth(T width); void setHeight(T height); bool isValid() const; void normalize(); void include(const Vector2& coord); void include(const Rect& rect); bool contains(const Vector2& coord) const; bool intersects(const Rect& rect) const; void translate(const Vector2& offset); bool segmentIntersect(const Vec2d& p1, const Vec2d& p2, Vec2d* intersect1, Vec2d* intersect2); static Rect fromMinMax(const Vector2& min, const Vector2& max); private: static bool clipTest(double p, double q, double *u1, double *u2); private: Vector2 m_minPos; ///< Position of left lower corner T m_width; ///< Width T m_height; ///< Height }; typedef Rect Rectf; ///< A rect with float components typedef Rect Rectd; ///< A rect with double components typedef Rect Recti; ///< A rect with integer components typedef Rect Rectui; ///< A rect with unsigned integer components } #include "cvfRect.inl"