//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfArray.h" #include namespace cvf { //================================================================================================== // // // //================================================================================================== class OutlineEdgeExtractor { public: OutlineEdgeExtractor(double creaseAngle, const Vec3fValueArray& vertexArray); public: void addPrimitives(uint verticesPerPrimitive, const uint* indices, size_t indexCount); void addPrimitives(uint verticesPerPrimitive, const UIntArray& indices); void addFaceList(const UIntArray& faceList); ref lineIndices() const; const std::vector& faceNormals(); // Surface normals for the faces, normalized private: Vec3f computeFaceNormal(const uint* faceVertexIndices, uint numVerticesInFace) const; bool isFaceAngleAboveThreshold(size_t faceIdx1, size_t faceIdx2) const; private: double m_creaseAngle; // Threshold crease angle in radians const Vec3fValueArray& m_vertexArray; std::map m_edgeToFaceIndexMap; std::vector m_faceNormals; // Surface normals for the faces, normalized }; }