//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfVector3.h" namespace cvf { class GeometryBuilder; //================================================================================================== // // Generates 2D patches // //================================================================================================== class PatchGenerator { public: PatchGenerator(); void setOrigin(const Vec3d& origin); void setAxes(const Vec3d& axisU, const Vec3d& axisV); void setExtent(double extentU, double extentV); void setSubdivisions(uint subdivU, uint subdivV); void setQuads(bool useQuads); void setWindingCCW(bool windingCCW); void generate(GeometryBuilder* builder); private: Vec3d m_origin; // Origin. Default (0, 0, 0) Vec3d m_axisU; // First axis of patch. Default is global X-axis Vec3d m_axisV; // Second axis of patch. Default is global Y-axis double m_extentU; // Extent along U axis double m_extentV; // Extent along V axis uint m_cellCountU; // Number of cells/quads in each direction. Default 1 uint m_cellCountV; // : bool m_useQuads; // If true, quads will be generated, otherwise triangles. Default is quads bool m_windingCCW; // Winding of the generated quads. Controls which side of the patch will be front facing. }; }