//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfObject.h" #include "cvfOpenGLTypes.h" namespace cvf { class OpenGLContext; //================================================================================================== // // Class for buffer objects being managed by the OpenGLResourceManager // //================================================================================================== class BufferObjectManaged : public Object { public: ~BufferObjectManaged(); static ref create(OpenGLContext* oglContext, cvfGLenum target, size_t sizeInBytes, const void* data); bool isUploaded() const; bool bindBuffer(OpenGLContext* oglContext) const; void unbindBuffer(OpenGLContext* oglContext) const; static void unbindAllBuffers(OpenGLContext* oglContext); size_t byteCount() const; void deleteBuffer(OpenGLContext* oglContext); static bool supportedOpenGL(OpenGLContext* oglContext); private: BufferObjectManaged(); private: cvfGLenum m_target; // The target to which the buffer object will be bound (GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, etc) OglId m_bufferId; // The id (OpenGL name of the buffer object) size_t m_sizeInBytes; // Size of buffer in bytes }; }