//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfObject.h" #include "cvfVector3.h" namespace cvf { class BoundingBox; class Ray; class OpenGLResourceManager; class ShaderProgram; class MatrixState; class HitDetail; class OpenGLContext; //================================================================================================== // // Drawable is the base class for drawable items in a part. // //================================================================================================== class Drawable : public Object { public: Drawable(); virtual void render(OpenGLContext* oglContext, ShaderProgram* shaderProgram, const MatrixState& matrixState) = 0; virtual void renderFixedFunction(OpenGLContext* oglContext, const MatrixState& matrixState) = 0; virtual void renderImmediateMode(OpenGLContext* oglContext, const MatrixState& matrixState) = 0; virtual void createUploadBufferObjectsGPU(OpenGLContext* oglContext) = 0; virtual void releaseBufferObjectsGPU() = 0; virtual size_t vertexCount() const = 0; virtual size_t triangleCount() const = 0; virtual size_t faceCount() const = 0; virtual BoundingBox boundingBox() const = 0; virtual bool rayIntersectCreateDetail(const Ray& ray, Vec3d* intersectionPoint, ref* hitDetail) const = 0; }; }