//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfOverlayItem.h" #include "cvfArray.h" #include "cvfCamera.h" #include "cvfString.h" #include "cvfRect.h" namespace cvf { class Font; class ShaderProgram; class MatrixState; class TextDrawer; class LegendScalarMapper; //================================================================================================== // // Helper for storing layout info // //================================================================================================== struct OverlayColorLegendLayoutInfo { OverlayColorLegendLayoutInfo(const Vec2ui& pos, const Vec2ui& setSize) { position = pos; size = setSize; } float charHeight; float lineSpacing; Vec2f margins; float tickX; float x0, x1; Rectf legendRect; ref tickPixelPos; Vec2ui position; Vec2ui size; }; //================================================================================================== // // Overlay color legend // //================================================================================================== class OverlayColorLegend : public OverlayItem { public: OverlayColorLegend(Font* font); virtual ~OverlayColorLegend(); virtual Vec2ui sizeHint(); virtual Vec2ui maximumSize(); virtual Vec2ui minimumSize(); void setScalarMapper(const LegendScalarMapper* scalarMapper); virtual void render(OpenGLContext* oglContext, const Vec2ui& position, const Vec2ui& size); virtual void renderSoftware(OpenGLContext* oglContext, const Vec2ui& position, const Vec2ui& size); void setSizeHint(const Vec2ui& size); void setColor(const Color3f& color); const Color3f& color() const; void setTitle(const String& title); String title() const; protected: void render(OpenGLContext* oglContext, const Vec2ui& position, const Vec2ui& size, bool software); virtual void renderLegend(OpenGLContext* oglContext, OverlayColorLegendLayoutInfo* layout, const MatrixState& matrixState); virtual void renderLegendImmediateMode(OpenGLContext* oglContext, OverlayColorLegendLayoutInfo* layout); virtual void setupTextDrawer(TextDrawer* textDrawer, OverlayColorLegendLayoutInfo* layout); void layoutInfo(OverlayColorLegendLayoutInfo* layout); protected: DoubleArray m_tickValues; // Ticks between each level + top and bottom of legend (n+1 entries) std::vector m_visibleTickLabels; // Skip tick labels ending up on top of previous visible label Vec2ui m_sizeHint; // Pixel size of the color legend area Color3f m_color; std::vector m_titleStrings; ref m_font; cref m_scalarMapper; }; }