//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfLegendScalarMapper.h" namespace cvf { //================================================================================================== // // Maps scalar values to texture coordinates/colors // //================================================================================================== class ScalarMapperDiscreteLinear : public LegendScalarMapper { public: ScalarMapperDiscreteLinear(); void setRange(double min, double max); void setLevelsFromColorCount(size_t colorCount, bool adjustLevels = true); void setLevelsFromValues(const std::set& levelValues); void setColors(const Color3ubArray& colorArray); void setColors(ColorTable colorTable); // Scalarmapper interface virtual Vec2f mapToTextureCoord(double scalarValue) const; virtual Color3ub mapToColor(double scalarValue) const; virtual bool updateTexture(TextureImage* image) const; // LegendScalarmapper interface virtual void majorLevels(std::vector* domainValues ) const; virtual double normalizedLevelPosition( double domainValue ) const; virtual double domainValue( double normalizedPosition ) const; protected: double m_rangeMin; double m_rangeMax; unsigned int m_decadeLevelCount; private: void updateSortedLevels(); double discretize(double scalarValue) const; private: size_t m_colorCount; //< Number of discrete colors between min and max bool m_adjustLevels; std::set m_userDefinedLevelValues; std::set m_sortedLevels; Color3ubArray m_colors; uint m_textureSize; // The size of texture that updateTexture() is will produce. }; }