uniform mat4 cvfu_modelViewProjectionMatrix; attribute vec2 cvfa_texCoord; attribute vec4 cvfa_vertex; varying vec2 v_texCoord; //-------------------------------------------------------------------------------------------------- /// Vertex Shader - Text //-------------------------------------------------------------------------------------------------- void main () { v_texCoord = cvfa_texCoord; gl_Position = cvfu_modelViewProjectionMatrix * cvfa_vertex; #ifdef CVF_OPENGL_ES gl_PointSize = 1.0; #endif }