///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2024- Equinor ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ////////////////////////////////////////////////////////////////////////////////// #include "RivPolylineIntersectionGeometryGenerator.h" #include "RivEnclosingPolygonGenerator.h" #include "RivIntersectionHexGridInterface.h" #include "RivSectionFlattener.h" #include "cafHexGridIntersectionTools/cafHexGridIntersectionTools.h" #include "cafLine.h" #include "cvfPlane.h" #include "cvfVertexWelder.h" //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RivPolylineIntersectionGeometryGenerator::RivPolylineIntersectionGeometryGenerator( const std::vector& polylineUtmXy, RivIntersectionHexGridInterface* grid ) : m_polylineUtm( initializePolylineUtmFromPolylineUtmXy( polylineUtmXy ) ) , m_hexGrid( grid ) { m_polygonVertices = new cvf::Vec3fArray; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RivPolylineIntersectionGeometryGenerator::~RivPolylineIntersectionGeometryGenerator() { } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- std::vector RivPolylineIntersectionGeometryGenerator::initializePolylineUtmFromPolylineUtmXy( const std::vector& polylineUtmXy ) { std::vector polylineUtm; polylineUtm.reserve( polylineUtmXy.size() ); const double zValue = 0.0; for ( const auto& xy : polylineUtmXy ) { polylineUtm.push_back( cvf::Vec3d( xy.x(), xy.y(), zValue ) ); } return polylineUtm; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- bool RivPolylineIntersectionGeometryGenerator::isAnyGeometryPresent() const { return m_polylineSegmentsMeshData.size() > 0; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- const cvf::Vec3fArray* RivPolylineIntersectionGeometryGenerator::polygonVxes() const { CVF_ASSERT( m_polygonVertices->size() > 0 ); return m_polygonVertices.p(); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- const std::vector& RivPolylineIntersectionGeometryGenerator::vertiesPerPolygon() const { CVF_ASSERT( m_verticesPerPolygon.size() > 0 ); return m_verticesPerPolygon; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- const std::vector& RivPolylineIntersectionGeometryGenerator::polygonToCellIndex() const { CVF_ASSERT( m_polygonToCellIdxMap.size() > 0 ); return m_polygonToCellIdxMap; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- const std::vector& RivPolylineIntersectionGeometryGenerator::polylineSegmentsMeshData() const { CVF_ASSERT( m_polylineSegmentsMeshData.size() > 0 ); return m_polylineSegmentsMeshData; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RivPolylineIntersectionGeometryGenerator::generateIntersectionGeometry( cvf::UByteArray* visibleCells ) { calculateArrays( visibleCells ); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RivPolylineIntersectionGeometryGenerator::calculateArrays( cvf::UByteArray* visibleCells ) { if ( m_hexGrid == nullptr || m_polylineSegmentsMeshData.size() != 0 ) return; // Mesh data per polyline segment std::vector polylineSegmentMeshData = {}; std::vector calculatedPolygonVertices = {}; cvf::BoundingBox gridBBox = m_hexGrid->boundingBox(); const double topDepth = gridBBox.max().z(); const double bottomDepth = gridBBox.min().z(); const auto zAxisDirection = -cvf::Vec3d::Z_AXIS; // NOTE: Negative or positive direction? const cvf::Vec3d maxHeightVec = zAxisDirection * gridBBox.radius(); if ( m_polylineUtm.size() > 1 ) { const size_t numPoints = m_polylineUtm.size(); size_t pointIdx = 0; // Loop over polyline segments // // Create intersection geometry for each polyline segment and clip triangles outside the // polyline segment, using UTM-coordinates. // // Afterwards convert to "local" coordinates (p1 as origin), where the local uz-coordinates // for each vertex is calculated using Pythagoras theorem. // // As the plane is parallel to the z-axis, the local uz-coordinates per polyline segment // can be calculated using Pythagoras theorem. Where a segment is defined between p1 and p2, // which implies p1 is origin of the local coordinate system uz. // // For a segment a UTM coordinate (x_utm,y_utm,z_utm) converts to u = sqrt(x^2 + y^2) and z = z. // Where x, y and z are local vertex coordinates, after subtracting the (x_utm, y_utm, z_utm)-values // for p1 from the vertex UTM-coordinates. while ( pointIdx < numPoints - 1 ) { size_t nextPointIdx = RivSectionFlattener::indexToNextValidPoint( m_polylineUtm, zAxisDirection, pointIdx ); if ( nextPointIdx == size_t( -1 ) || nextPointIdx >= m_polylineUtm.size() ) { break; } // Start and end point of polyline segment in UTM-coordinates const cvf::Vec3d p1 = m_polylineUtm[pointIdx]; const cvf::Vec3d p2 = m_polylineUtm[nextPointIdx]; // Get cell candidates for the polyline segment (subset of global cells) std::vector columnCellCandidates = createPolylineSegmentCellCandidates( *m_hexGrid, p1, p2, maxHeightVec, topDepth, bottomDepth ); // Plane for the polyline segment cvf::Plane plane; plane.setFromPoints( p1, p2, p2 + maxHeightVec ); // Planes parallel to z-axis for p1 and p2, to prevent triangles outside the polyline segment cvf::Plane p1Plane; p1Plane.setFromPoints( p1, p1 + maxHeightVec, p1 + plane.normal() ); cvf::Plane p2Plane; p2Plane.setFromPoints( p2, p2 + maxHeightVec, p2 - plane.normal() ); // Placeholder for triangle vertices per cell std::vector hexPlaneCutTriangleVxes; hexPlaneCutTriangleVxes.reserve( 5 * 3 ); std::vector cellFaceForEachTriangleEdge; cellFaceForEachTriangleEdge.reserve( 5 * 3 ); cvf::Vec3d cellCorners[8]; size_t cornerIndices[8]; // Mesh data for polyline segment std::vector polygonVerticesUz = {}; std::vector verticesPerPolygon = {}; // Handle triangles per cell for ( const auto globalCellIdx : columnCellCandidates ) { if ( ( visibleCells != nullptr ) && ( ( *visibleCells )[globalCellIdx] == 0 ) ) continue; if ( !m_hexGrid->useCell( globalCellIdx ) ) continue; // Perform intersection and clipping of triangles using UTM-coordinates hexPlaneCutTriangleVxes.clear(); m_hexGrid->cellCornerVertices( globalCellIdx, cellCorners ); m_hexGrid->cellCornerIndices( globalCellIdx, cornerIndices ); // Triangle vertices for polyline segment caf::HexGridIntersectionTools::planeHexIntersectionMC( plane, cellCorners, cornerIndices, &hexPlaneCutTriangleVxes, &cellFaceForEachTriangleEdge ); // Clip triangles outside the polyline segment using the planes for point p1 and p2 std::vector clippedTriangleVxes; std::vector cellFaceForEachClippedTriangleEdge; caf::HexGridIntersectionTools::clipTrianglesBetweenTwoParallelPlanes( hexPlaneCutTriangleVxes, cellFaceForEachTriangleEdge, p1Plane, p2Plane, &clippedTriangleVxes, &cellFaceForEachClippedTriangleEdge ); for ( caf::HexGridIntersectionTools::ClipVx& clvx : clippedTriangleVxes ) { if ( !clvx.isVxIdsNative ) clvx.derivedVxLevel = 0; } // Object to for adding triangle vertices, well vertices and generate polygon vertices RivEnclosingPolygonGenerator enclosingPolygonGenerator; // Add clipped triangle vertices to the polygon generator using local coordinates size_t clippedTriangleCount = clippedTriangleVxes.size() / 3; for ( size_t triangleIdx = 0; triangleIdx < clippedTriangleCount; ++triangleIdx ) { // Get triangle vertices const size_t vxIdx0 = triangleIdx * 3; const auto& vx0 = clippedTriangleVxes[vxIdx0 + 0].vx; const auto& vx1 = clippedTriangleVxes[vxIdx0 + 1].vx; const auto& vx2 = clippedTriangleVxes[vxIdx0 + 2].vx; // Convert to local coordinates, where p1 is origin. // The z-values are global z-values in the uz-coordinates. const cvf::Vec3d point0( vx0.x() - p1.x(), vx0.y() - p1.y(), vx0.z() ); const cvf::Vec3d point1( vx1.x() - p1.x(), vx1.y() - p1.y(), vx1.z() ); const cvf::Vec3d point2( vx2.x() - p1.x(), vx2.y() - p1.y(), vx2.z() ); // TODO: Ensure counter clockwise order of vertices point0, point1, point2? // Add triangle to enclosing polygon line handler enclosingPolygonGenerator.addTriangleVertices( point0, point1, point2 ); } // Must be a valid polygon to continue if ( !enclosingPolygonGenerator.isValidPolygon() ) { continue; } // Construct enclosing polygon after adding each triangle enclosingPolygonGenerator.constructEnclosingPolygon(); const auto& vertices = enclosingPolygonGenerator.getPolygonVertices(); // Construct local uz-coordinates using Pythagoras theorem for ( const auto& vertex : vertices ) { // NOTE: Can welding provide drifting of vertex positions? // TODO: Project (x,y) into plane instead? // // Convert to local uz-coordinates, u is the distance along the normalized U-axis const auto u = std::sqrt( vertex.x() * vertex.x() + vertex.y() * vertex.y() ); const auto z = vertex.z(); polygonVerticesUz.push_back( u ); polygonVerticesUz.push_back( z ); // Keep old code for debugging purposes calculatedPolygonVertices.push_back( cvf::Vec3f( vertex + p1 ) ); } verticesPerPolygon.push_back( static_cast( vertices.size() ) ); // Keep old code for debugging purposes m_verticesPerPolygon.push_back( vertices.size() ); // TODO: Remove when not needed for debug m_polygonToCellIdxMap.push_back( globalCellIdx ); // TODO: Remove when not needed for debug } // Create polygon indices array std::vector polygonIndices( polygonVerticesUz.size() ); std::iota( polygonIndices.begin(), polygonIndices.end(), 0 ); // Construct polyline segment mesh data PolylineSegmentMeshData polylineSegmentData; polylineSegmentData.startUtmXY = cvf::Vec2d( p1.x(), p1.y() ); polylineSegmentData.endUtmXY = cvf::Vec2d( p2.x(), p2.y() ); polylineSegmentData.vertexArrayUZ = polygonVerticesUz; polylineSegmentData.verticesPerPolygon = verticesPerPolygon; polylineSegmentData.polygonIndices = polygonIndices; // Add polyline segment mesh data to list m_polylineSegmentsMeshData.push_back( polylineSegmentData ); // Set next polyline segment start index pointIdx = nextPointIdx; } } m_polygonVertices->assign( calculatedPolygonVertices ); // TODO: Remove when not needed for debug } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- std::vector RivPolylineIntersectionGeometryGenerator::createPolylineSegmentCellCandidates( const RivIntersectionHexGridInterface& hexGrid, const cvf::Vec3d& startPoint, const cvf::Vec3d& endPoint, const cvf::Vec3d& heightVector, const double topDepth, const double bottomDepth ) { cvf::BoundingBox sectionBBox; sectionBBox.add( startPoint ); sectionBBox.add( endPoint ); sectionBBox.add( startPoint + heightVector ); sectionBBox.add( startPoint - heightVector ); sectionBBox.add( endPoint + heightVector ); sectionBBox.add( endPoint - heightVector ); sectionBBox.cutAbove( topDepth ); sectionBBox.cutBelow( bottomDepth ); return hexGrid.findIntersectingCells( sectionBBox ); }